Portfolio
about what I’ve done as game/level designer
Creating worlds is my passion. As professional game designer, I’ve worked on 2 shipped console titles and 2 expansion packs. The last year I worked at Triumph Studios on the design and prototypes of a couple of new game concepts.
My main focus and specialization is in level design. This means I design and build levels, but also create scripts, pre-visualize props and prototype interactive game assets or NPC’s. I also have experience in creating designs and prototypes for game systems like third person avatars, combat and camera systems.
Published titles:
Overlord 2
2009, Xbox360, PS3 & PC
Developer: Triumph Studios
Genre: Action/Adventure/RPG
Engine: Creator Engine (in house)
Role: Senior game & level designer
I designed, build and scripted levels for Overlord 2 and set up the enemies used in those levels.
The screenshots below show some of the levels I created. The video shows the beginning of ‘Prelude’, which is the start of the game.
Level: Prelude & Northberg Town
Level: Everlight Reef
Level: Slums & Arena Dungeons
In addition, I designed and prototyped most of the interactive assets, such as a ship, a catapult and a ballista. I designed these machines so that they are controlled in the same manner so the player gets familiar with there usage.
Catapult & Ballista:
Overlord Raising Hell
2008, Xbox360, PS3 & PC
Developer: Triumph Studios
Genre: Action/Adventure/RPG
Engine: Creator Engine (in house)
Role: Level designer
I designed, build and scripted one level for the Overlord expansion pack “Raising Hell”. In this level, the Evernight Abyss, the Elves are trapped in an eternal play in which they are slaughtered by the Dwarves.
The screenshots below show some of the levels I created. The video shows a part of the playthrough halfway the level.
Level: Evernight Abyss
Overlord
2007, Xbox360 & PC
Developer: Triumph Studios
Genre: Action/Adventure/RPG
Engine: Creator Engine (in house)
Role: Level designer
I designed, build and scripted a levels for Overlord and the Raising Hell expansion pack. In addition, I designed and prototyped some of the interactive assets, and set up the enemies used in my levels.
The screenshots below show some of the levels I created. The video shows a part of the playthrough halfway the “Evernight Forest” level.





























